The Editor Team is part of Create Stage in the Dev Sub-department. We focus on multiple categories: Web IDE
, Snippets
, Static Site Editor
, and Wiki
.
Abbreviations used on this page:
The following people are permanent members of the Editor Engineering Team:
Engineers & Engineering Manager
Person | Role |
---|---|
Roman Kuba | Engineering Manager, Create:Editor |
Paul Slaughter | Senior Frontend Engineer, Create:Editor |
Francisco Javier LΓ³pez | Senior Backend Engineer, Create:Editor |
Denys Mishunov | Senior Frontend Engineer, Create:Editor |
Himanshu Kapoor | Senior Frontend Engineer, Create:Editor |
Enrique AlcΓ‘ntara | Senior Frontend Engineer, Create:Editor |
Chad Woolley | Senior Backend Engineer, Create:Editor |
Product, Design & Quality
Person | Role |
---|---|
Eric Schurter | Senior Product Manager, Create:Editor |
Michael Le | Senior Product Designer, Create:Editor |
Anastasia McDonald | Software Engineer in Test, Create:Editor |
Depending on the context here are the most appropriate ways to reach out to the Editor Group:
@gl-editor
#g_create_editor
and @create-editor-team
You can view the team members' current time here: timezone.io/team/gitlab-createeditor
Following you will find all details how our team operates in all aspects of our work!
Following meetings are regularly had at our team to ensure we work well as a team. For Team meetings we use Thursdays, and if anyone outside of Editor wants to join one of these meetings, just give us a headsup.
βοΈImportant: For every meeting, the Editor team's meeting document should be used, and filled with the meeting notes, as well as references to any other sync meeting agendas/notes/recordings which have recently occurred. This will make it easier for people to find any meeting notes.
This are regular meetings where the majority of the team will be participating. The main meeting day is Thursday.
Social Meeting
Monthly Meeting
crazy-not-crazy
ideas members in our Team have.Milestone Kickoff Meeting
Retro Meeting
Action Items
and Next Steps
as applicable. The goal is to make our team more efficient and learn from our mistakes of the past, or continue doing really well on things that succeeded.Product/UX Weekly
Backlog Refinement
Design, Product & Engineering Sync
Iteration is key to success for GitLab and every developer inside the company. In our team we try to work as iteratively as possible. Following the company's key metrics we aim for small and focused MRs.
Some examples of successful Iteration Work
The approach can be summarized like so:
GitLab.com is the source of truth. Everything that is not shipped and live is not done.
πππ
"Talent wins games, but teamwork and intelligence win championships." β Michael Jordan
Our team follows the general Product Development Flow but this guide is intended to elaborate on a few elements to represent the team's internal flavor, emphasise certain points, and smooth the collaboration.
Let's look at a few of the workflow labels we should take as important cornerstones of our development workflow.
workflow::planning breakdown
This is the point where EMβs join the efforts, unless requested earlier. For work that requires UI or UX changes itβs expected that they have gone through the design phase already. More details can be found on this handbook page.
Should a feature require backend
and frontend
work that issue will receive its weight based on relevant child issues that are created as part of the breakdown. The labels frontend-weight::x
and backend-weight::x
will help keep track of these.
If needed we will create a Technical Discovery issue for features that have a higher level of complexity. A Technical Discovery Issue should produce either an Epic, another Issue or feedback into the spawning Issue.
Epic
If the team determines that multiple issues must be created. An Epic should be created. All of the new issues created including the Technical Discovery issue, will be assigned to the Epic. The issues will be displayed on the Epic in order of priority. The issues will include dependencies so that the order the issues must be completed in is transparent. An Epic can be spread over multiple releases to support the GitLab Core Values around Iteration
Consider creating nested epics to create logical structures and don't lose track of delivering value to customers whenever possible.
Issue
If only one issue is created, the Technical Discovery proved that a simple solution can be implemented. The traditional Product Workflow should be followed.
workflow::scheduling
For an Issue to reach the scheduling phase, its weight must be set. It can be treated similar to the workflow::ready for development
state, except it's in a holding pattern using the %Backlog%
milestone, until a proper milestone gets assigned.
workflow::ready for development
A feature that is ready for development should be able to be picked up at any point by an Engineer and should have a provisional milestone assigned. If such a feature requires BE and FE, the corresponding features should also be in this state.
Product will provide the directional items for upcoming milestones and the EM will make sure that these get prioritized accordingly. To account for enough resource planning time it's recommended to have direction
items ready ~10 days prior the next milestone. We need to account for engineers, who might be critical for scheduling the work, might be Out of Office (OOO) or live in the APAC zone.
Engineering will use the ~Deliverable
label on any issue the team commits to during the milestone. Only features that reached the scheduling
or ready for development
phase can receive the ~Deliverable
label.
Issues that might be in the planning breakdown phase, but on track for an upcoming Milestone, might receive the ~Discovery
label to indicate that Engineering discovery needs to happen on it.
Should issues be added during the milestone (unexpected work), they will not receive the ~Deliverable
label.
As Engineer, plan accordingly and communicate changes early.
The weekly status update is something that happens asynchronously, by posting a comment on the current milestone's planning issue. The current planning issue is always linked in the Slack Channel description, or the meeting document.
A template for the status update can be found here.
Triaging is a team-effort. Every week our engineers are pinged on the GitLab Triage Issue. This lists a lot of issues that have no weight or details on it. Every Engineer should look at triaging 2 Issues / week and follow these guidelines:
%"Awaiting further demand"
Epic%Backlog
epic, and making sure all appropriate labels are assigned.This practice is very important for our team to make sure our backlog is actually triaged and properly structured.
In this meeting we'll start by looking at any issue in our group that has the ~"Backlog Refinement::Editor"
label applied and make sure to triage it based on any current directions, or with our two backlog epics.
All issues going into these Epics need to fulfill our general Issue guideline.
These guidelines apply to all issues we use for planning and scheduling work within our group. Our Engineers can define specific implementation issues when needed, but the overall goal for our issues are as follows:
Add a cancel button to the wiki page editing view
Automatically save SSE Drafts after 2 seconds of inactivity
Make WebIDE better
It's okay to create specific engineering driven implementation issues for more complex features. These would be called Child Issues and they should always link back to their parent. If one issue would spawn many child issues, consider creating an Epic.
While "Workflow Labels" mentioned above are used primarily for setting up the PM-EM communication, the group has also adopted a certain development workflow for the issues to make the process reliable and predictable.
Once you're ready to work on an issue, you mark it with the workflow::"in dev"
label as the starting point. From there, the process primarily follows the guideline:
It is advised to manually transition issues from one label to another and not use the "Closes" hook in the description of an MR. This will prevent automatically closing issues without them being verified on staging.
We use weights to plan capacity in our team for any given milestone. Our planning sheet uses following formula to calculate the teams capacity:
FLOOR((AverageDaysPerCycle - DaysOff) * AverageCapacity/AverageDaysPerCycle * CapacityKey )
Using this formula, we can calculate different capacities per engineer, and this should give us an overall feel for how much work we can commit to as a team. The goal here is definitely not to squeeze every last second out of people, but to make sure we as a team do not overcommit to work. The work we commit to is communicated to customers and other stakeholders within the company.
The weight on any given issue will always reflect the sum of potential FE and BE work. On shared issues we use the ~"frontend-weight::X"
or ~"backend-weight::X"
labels for clear communication.
The department weight keys, while abstract, can roughly be thought about like this:
βοΈAny weight going above 3 is usually a warning sign that the work is quite complex, and should probably be broken down into smaller issues.
The Editor Team communicates based on the following guidelines:
:ack:
= acknowledgement as in I have taken note of the message/request and will action - not appropriate for questions (see :thumbsup:
):thumbsup:Β
= acknowledgement as in I agree with a statement/question - appropriate for binary questions asking approval/consensus (as in this one):thumbsdown:
= acknowledgement as in I disagree with a statement/question - appropriate for binary questions asking approval/consensus (as in this one) - encouraged to follow up with a text response:white_check_mark:
= acknowledgement as in I have taken action on a request:speech_balloon:
= acknowledgement as in I have added to the conversation with a comment/question outside of Slack.
We operate using async communication by default. There are times when a sync discussion can be beneficial and we encourage team members to schedule sync calls with the required team members as needed.
When scheduling a sync call consider doing the following:
Developer Cheatsheet: This is a collection of various tips, tricks, and reminders which may be useful to engineers on (and outside of) the team.
The Editor Group collates all video recordings related to the group and its team members in the Editor playlist in the GitLab Unfiltered YouTube channel.