Awesome! You're about to become a GitLab UX Designer! Make sure you've checked out our handbook beforehand, so you get a feeling of how we work at GitLab. Below you'll find everything you need to start designing. If something is missing, add it (as goes with everything at GitLab)!
We have two main GitLab instances, as explained in the general onboarding.
To start designing, follow the instructions for the GitLab Design Kit.
Every UX designer gets a license to Pixelmator and Sketch. Other tools as needed can include, but are not limited to: Framer, Origami by Facebook, Principle for Mac, and HTML/CSS/JS prototyping. Previously we used Antetype and have switched to Sketch. Old Antetype design files are still be valuable. If necessary, see Converting antetype files for use with sketch
When in need of different tools, request those by filing an issue on our internal issue tracker.
Please see the UX team page in the handbook.
Also see the basics of GitLab development in the developer onboarding.
As design can be subjective, discussion can heat up. Always try to be direct, but kind. Try to give your best reasoning for your choices and evaluate everyone's opinions. Come up with a solution instead of discussing endlessly. If you think additional perspective is needed, mention a fellow UX Designer in the issue.