The Release Group is responsible for developing features that relate to the Release stage of the DevOps lifecycle. The Release Stage is focused on all the functionality with respect to Continuous Delivery and Release Automation.
For an understanding of what this stage encapsulates, take a look at the product vision.
The following people are permanent members of the Release group:
|Nicole Williams||Fullstack Engineering Manager, Release|
|Shinya Maeda||Senior Backend Engineer, Release|
|Nathan Friend||Senior Frontend Engineer, Release|
|Andrew Fontaine||Senior Frontend Engineer, Release|
|Vladimir Shushlin||Backend Engineer, Release|
|Jaime Martínez||Backend Engineer, Release|
The following members of other functional teams are our stable counterparts:
|Daniel Fosco||Senior Product Designer, Release|
|Dominic Couture||Senior Security Engineer, Application Security, Verify (Pipeline Execution, Pipeline Authoring, Runner, Testing), Release (Release)|
|Kevin Chu||Group Manager of Product Management, Configure, Monitor, Release|
Like most GitLab teams, we spend a lot of time working in Rails and Vue.js on the main GitLab app, but we also do a lot of work in Go which is used heavily in GitLab Pages and the Gitlab Release CLI. Familiarity with Docker and Kubernetes is also useful on our team.
Issues that contribute to the release stage of the devops toolchain have the
The stage's primary Slack channel is
#s_release. We also support a number of feature channels for discussons or questions about a specific feature area. We no longer support issue specific channels, as they are easy to lose track of and fragment the discussion. Supported channels are:
We hold recurring office hours to give community members a chance to discuss any questions, issues, or merge requests. For details about upcoming office hours, check out the epic or the playlist on GitLab Unfiltered.
The Release team engineers will work with the Product Manager to regularly triage issues that are viable candidates for community contribution. There are a few ways that team members can assist with contributions, primarily by:
If a merge request becomes a high priority task and the contributor has become less active or stalled, consider adding an explanation comment and finishing the merge request. Always remember to give credit and appreciation to the community contributor in order to encourage future participation.
We are always striving to improve and iterate on our planning process as a team. To maximize our velocity and meet our deliverables, we follow a the process outlined on our planning page.
We aim to follow the Product Development Flow as closely as possible to plan and track features as they make their way from idea to production. The Release Team Workflow board can be used to follow features in each stage of the process. This board details the various stages an issue can exist in as it is being developed. It's not necessary that an issue go through all of these stages, and it is allowed for issues to move back and forward through the workflow as they are iterated on.
Below is a high level description of each stage, its meaning, and any requirements for that stage.
workflow::ready for development
UX Readylabel, as well as either
backendor both labels to indicate which areas will need focus.
In order to make sure sprints are effective as possible, it is important to ensure issues are clearly defined and broken down before the start of a sprint. In order to accomplish this, engineering evaluation will take place for issues that require it (small changes and bug fixes typically won’t require this analysis). Engineers will look for assigned issues with the
workflow::planning breakdown label that have user stories defined, as well as functional, performance, documentation, and security acceptance criteria. See Build phase of the Product Development Workflow.
Assigned engineers will work with Product, UX and other engineers to determine the implementation plan for the feature. Tip: When you're having hard time to estimate MR count, consider a PoC step.
Once an implementation plan has been finalized, the following steps should be taken:
As a byproduct of the engineering evaluation process, a rough estimate of the number of merge requests required to develop a feature will be produced. This measure can be used as a way to determine issue weights. These weights can be useful during the planning process to get a rough gauge of how many features can be worked on in a milestone, and to understand how much work the team can do in a milestone. This metric also aligns with the merge request rate metric currently measured by engineering teams.
Our goal is to ship software at scale without sacrificing quality or velocity. In order to do that, we believe that the quality of our product must be a shared responsibility.
Every member of the Release team contributes to quality through better software design, proper testing practices and bug prevention strategies. We ensure these best practices are followed by:
stuff that should just worklabel.
Code reviews follow the standard process of using the reviewer roulette to choose a reviewer and a maintainer. The roulette is optional, so if a merge request contains changes that someone outside our group may not fully understand in depth, it is encouraged that a member of the Release team be chosen for the preliminary review to focus on correctly solving the problem. The intent is to leave this choice to the discretion of the engineer but raise the idea that fellow Release team members will sometimes be best able to understand the implications of the features we are implementing. The maintainer review will then be more focused on quality and code standards.
This tactic also creates an environment to ask for early review on a WIP merge request where the solution might be better refined through collaboration and also allows us to share knowledge across the team.
Our daily updates on progress and status will be added to the issues as a comment. A daily update may be skipped if there was no change in progress. It's preferable to update the issue rather than the related merge requests, as those do not provide a view of the overall progress. The status comment should include what percentage complete the work is, the confidence of the person that their estimate is correct and, notes on what was done and/or if review has started. Finally, if there are multiple MRs associated with an issue, please include an entry for each. A couple of suggestions to consider when adding your async updates:
Complete: 80% Confidence: 90% Notes: expecting to go into review tomorrow Concern: ~frontend
Issue status: 20% complete, 75% confident MR statuses: !11111 - 80% complete, 99% confident - docs update - need to add one more section !21212 - 10% complete, 70% confident - api update - database migrations created, working on creating the rest of the functionality next
The Weekly Status Update is configured to run at noon on Fridays, and contains three questions:
What progress was made on your deliverables this week? (MRs and demos are good for this)
The goal with this question is to show off the work you did, even if it's only part of a feature. This could be a whole feature, a small part of a larger feature, an API to be used later, or even just a copy change.
What do you plan to work on next week? (think about what you'll be able to merge by the end of the week)
Think about what the next most important thing is to work on, and think about what part of that you can accomplish in one week. If your priorities aren't clear, talk to your manager.
Who will you need help from to accomplish your plan for next week? (tag specific individuals so they know ahead of time)
This helps to ensure that the others on the team know you'll need their help and will surface any issues earlier.
When going out of office (OOO), be sure to clearly communicate it with other people.
#s_releaseas your backup to help distribute the workload.
email@example.comRead more in the Paid time off page.
To help team members carve out time for their own personal development, the Release team will be piloting an optional Personal Growth Day once per milestone. Team members should consider using the first Friday of every milestone to minimize impact on our deliverables. However, individuals should use their discretion and choose a day that works best for them based on their current priorities.
On our dedicated personal growth day:
The Release team schedules two optional social/gaming calls every month, one in APAC and one in EMEA time zones. Every month we rotate game selection amongst the team, making sure everyone has a chance to participate. Our primary goal is to build
better relationships as a team, and more importantly to just have fun! If you'd like to join us, send a request in
#s_release slack channel to get added to the invite.